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Generative AI

RealmWeaver-AI: procedural game asset generator

Stable Diffusion, CVAE-GAN and Wave Function Collapse for Unity

Timeline
Mar 2025 to Apr 2025
Affiliation
Worcester Polytechnic Institute
FID
32.4
Time per asset
2.7 s
Manual effort
-73%

What it is

A procedural 2D asset framework that generates terrain tiles and props with Stable Diffusion and LoRA, learns tile structure with a CVAE-GAN, lays out biomes with Wave Function Collapse and places prefabs automatically in Unity.

Problem

Indie developers spend most of their time building game worlds by hand.

Approach

VAE-based terrain synthesis, entropy-minimized Wave Function Collapse for biome layouts, LoRA-enhanced latent diffusion for assets, and a classifier-discriminator extension of the CVAE-GAN tuned by ablation for stability and style coherence.

Highlights

  1. FID 32.4 at 2.7 seconds per asset, surpassing baseline procedural methods in realism and diversity.

  2. Biome-aware prefab mapping in Unity reduced manual integration effort 73%.

Generated 3D terrain tile rendered from the RealmWeaver pipeline
25-second pitch